Post by Age of Prophesies on Jun 6, 2008 17:41:31 GMT -5
[align=center]Age of Prophesies[/align]
For centuries untold the High Kings of Telrosia have ruled over the lands of Tian. While kingdoms rose and fell, the Telrosians remained. But as is told, all good things must come to an end. In the year of the Gods' 647 a mighty plague swept through the lands of Tian, sparing few, leaving many of those who remained disabled and weak. Following the plague came barbarians from the land and sea, seeing an easy target, they descended upon the land like vultures upon a carcass. Having grown complacent, and with its resources already stretched thin after the plague, the Telrosians were truely only a candle in the darkness. As kingdom after kingdom fell before the heavy leather boots and ironshod hooves of the invaders it seemed like the entire land was doomed, but hope was closer than some would've believed. Born and bred in the fanciful courts of Telrosia, the Royal Family's blacksheep was an unlikely savior. From his own uncle's cowardice he drew strength, and the young man rallied those few nations who held faith still in the ailing Telrosian kingdom. Against all hope, the boy became a man, baptised in combat against the ruthless invaders. As victory after victory mounted, he proved beyond a doubt he was the true High King - a title his uncle had sought to keep from him. With him came a light, a new light, and a force that would drive the invaders from the land almost as quickly as they had appeared. But it was to be his one, and only, grand acheivement. Placed upon the throne, the boy aged, and aged, and aged, and while the land prospered, the man's household did not. From no womb could his seed produce an heir, and so, as he lay upon his death bed, thus have the seems of the land begun to pull themselves a part. The princes and knights who once raised their glasses to their High King already seek to reach beyond what is theirs...
The year is now Gods' Year 689 and the High King is near the end of his life; his death will leave the Telrosians leaderless, for he has produced no heir and no living relative remains. Now is the time for someone else to rise up, to lay claim to what has so long been denied them, the title of High King and dominion over all of Tian.
What is Age of Prophesies?
Age of Prophesies is an original Free Form Medieval Role Playing experience set within an alternate world upon the continent of Tian. Here writers, artists, and gamers play by posting stories over the message board and immersing themselves in a unique world; assuming the roles of heroes and villains as they explore, enter into politics, battle their enemies, quest, and adventure all whilst collaboratively telling a story. Age of Prophesies is like writing a collaborative tale with participants from throughout the world; each member writes about his or her character and the experience is mediated by impartial volunteer moderators who help narrate epic tales of romance, mystery, violence, and intrigue.
Role Playing Games typically feature elements of storytelling and make-believe, whereby participants ("players") create fictitious persona ("characters") and then post to tell stories about those characters, maintaining a summary record of their characters' possessions, knowledge, skills, and abilities (in a "charactersheet").
As with any role playing game, there are challenges and obstacles that characters face, either in the game world or against one another. When these conflicts or exchanges occur, moderation helps resolve the situation and the moderator determines what is and what is not possible depending upon the situation and what players tell him. Moderation typically occurs in threads where combat, interaction, or a change in your character's knowledge, skills, abilities, or possessions transpires.
How to Begin?
First, you will want to register an account and create your character. Think carefully about the type of character you would like to create; there are two major types of characters in AoP: the first is a Ruler and the second is a Citizen. Rulers are as the type describes itself, they rule. They are the leaders of a Kingdom and their actions reflect upon that Kingdom. The Citizen is the normal person; if your not looking someone who is always in the spot light, and who is looked to for guidance from tens of thousands of people, then the citizen is the way to go. It may be helpful to browse the General Information section of the site and get a feeling for the backstories, legends and myths behind Age of Prophesies. Once you have created your character (and Kingdom if you’re a Ruler), you can begin posting and playing.
Once you have posted a new thread describing your home, posted replies to other threads to meet and interact with other characters, and once you have begun to flesh out your character's goals and ambitions, you can begin telling stories about your character by leading him off in anyway you wish; exploration, setting her on an adventure, or improving your character's knowledge, skills, abilities, and possessions.
[align=center]Age of Prophesies[/align]
For centuries untold the High Kings of Telrosia have ruled over the lands of Tian. While kingdoms rose and fell, the Telrosians remained. But as is told, all good things must come to an end. In the year of the Gods' 647 a mighty plague swept through the lands of Tian, sparing few, leaving many of those who remained disabled and weak. Following the plague came barbarians from the land and sea, seeing an easy target, they descended upon the land like vultures upon a carcass. Having grown complacent, and with its resources already stretched thin after the plague, the Telrosians were truely only a candle in the darkness. As kingdom after kingdom fell before the heavy leather boots and ironshod hooves of the invaders it seemed like the entire land was doomed, but hope was closer than some would've believed. Born and bred in the fanciful courts of Telrosia, the Royal Family's blacksheep was an unlikely savior. From his own uncle's cowardice he drew strength, and the young man rallied those few nations who held faith still in the ailing Telrosian kingdom. Against all hope, the boy became a man, baptised in combat against the ruthless invaders. As victory after victory mounted, he proved beyond a doubt he was the true High King - a title his uncle had sought to keep from him. With him came a light, a new light, and a force that would drive the invaders from the land almost as quickly as they had appeared. But it was to be his one, and only, grand acheivement. Placed upon the throne, the boy aged, and aged, and aged, and while the land prospered, the man's household did not. From no womb could his seed produce an heir, and so, as he lay upon his death bed, thus have the seems of the land begun to pull themselves a part. The princes and knights who once raised their glasses to their High King already seek to reach beyond what is theirs...
The year is now Gods' Year 689 and the High King is near the end of his life; his death will leave the Telrosians leaderless, for he has produced no heir and no living relative remains. Now is the time for someone else to rise up, to lay claim to what has so long been denied them, the title of High King and dominion over all of Tian.
What is Age of Prophesies?
Age of Prophesies is an original Free Form Medieval Role Playing experience set within an alternate world upon the continent of Tian. Here writers, artists, and gamers play by posting stories over the message board and immersing themselves in a unique world; assuming the roles of heroes and villains as they explore, enter into politics, battle their enemies, quest, and adventure all whilst collaboratively telling a story. Age of Prophesies is like writing a collaborative tale with participants from throughout the world; each member writes about his or her character and the experience is mediated by impartial volunteer moderators who help narrate epic tales of romance, mystery, violence, and intrigue.
Role Playing Games typically feature elements of storytelling and make-believe, whereby participants ("players") create fictitious persona ("characters") and then post to tell stories about those characters, maintaining a summary record of their characters' possessions, knowledge, skills, and abilities (in a "charactersheet").
As with any role playing game, there are challenges and obstacles that characters face, either in the game world or against one another. When these conflicts or exchanges occur, moderation helps resolve the situation and the moderator determines what is and what is not possible depending upon the situation and what players tell him. Moderation typically occurs in threads where combat, interaction, or a change in your character's knowledge, skills, abilities, or possessions transpires.
How to Begin?
First, you will want to register an account and create your character. Think carefully about the type of character you would like to create; there are two major types of characters in AoP: the first is a Ruler and the second is a Citizen. Rulers are as the type describes itself, they rule. They are the leaders of a Kingdom and their actions reflect upon that Kingdom. The Citizen is the normal person; if your not looking someone who is always in the spot light, and who is looked to for guidance from tens of thousands of people, then the citizen is the way to go. It may be helpful to browse the General Information section of the site and get a feeling for the backstories, legends and myths behind Age of Prophesies. Once you have created your character (and Kingdom if you’re a Ruler), you can begin posting and playing.
Once you have posted a new thread describing your home, posted replies to other threads to meet and interact with other characters, and once you have begun to flesh out your character's goals and ambitions, you can begin telling stories about your character by leading him off in anyway you wish; exploration, setting her on an adventure, or improving your character's knowledge, skills, abilities, and possessions.
[align=center]Age of Prophesies[/align]